

- The falconeer switch review upgrade#
- The falconeer switch review full#
- The falconeer switch review series#
The voice actors, on the other hand, are a real raffle of hit & miss tickets. For a moment, it is calm and quiet and then escalates to whipping seriousness, and the soundscape really deserves a little extra praise when it comes to bringing empathy. The music is also very nice with a lot of Gregorian choirs that subtly rock you into different moods. Seeing the sun's rays flicker out over the billowing waves never ceased to tickle one's cosiness and when the thunder danced over the lively night-black water, I always grabbed the controller a little harder. The simple, but oh so lively, graphic style is a joy to watch. The design, on the other hand, is wonderful.

Because as it is right now, the sight consists of a small white cross, but then, much else in the environment shares the light colour (a problem when you lock on to an enemy and are confused by the enemy's health meter and all the countless clouds in the sky, for example) then it easily happens that you lose focus on where you direct your guns, and it all, of course, leads to some frustration during the more hectic air battles. The crosshairs also needed to be changed a bit. You can change the camera flow to make your movements a little slower, but I really appreciated the ability to fine-tune all settings to my liking.

The control is also a bit too sloppy, even if you learn to adapt to it relatively quickly.
The falconeer switch review upgrade#
You can certainly upgrade your bird with new weapons and tonics to make the challenge easier, but these additions are linked to a currency you get from doing even more boring missions. In addition, some quests can be a little tricky to master in the beginning, and having to replay these sessions was never particularly fun. Although the missions are mostly very short, they also look too similar to each other when you have to fly out somewhere, fight against some enemies, or pick up an object, and then go home again. Much of the problem lies in the pace and the general lack of variation. I have not been able to play The Falconeer for more than an hour at a time, since it feels like I am starting to repeat the same mission and similar scenario over and over again. Shooting an airship before avoiding incoming enemy fire from another Falconeer is, really a heart-pounding and entertaining activity, but quickly becomes repetitive. The battles do remind me a lot of the Panzer Dragoon titles, and it is generally a rather cosy action experience you are offered, together with the rather casual mission design. Flying around over the rolling seas and among the sharp cliffs is very soothing and atmospheric.

In terms of gameplay, there are some nice things to pick up. The fact that you are offered the chance to play from all sides is certainly a nice opportunity, but it only gives something to those who really feel invested in the saga to begin with, something I unfortunately never did. Most things develop quite standardly with an old empire on one side and a lot of smaller factions on the other, and when you are mostly asked to shoot down one pirate fleet after another, interest simmers down fairly quickly.
The falconeer switch review full#
There is a story to take part in, and it feels obvious that the developer has taken the time to build a credible world full of factions and alliances, but at the same time, it is difficult to feel too engaged in the story that takes place on the screen. In this flying adventure, we get to play the role of a Falconeer, one who possesses the ability to ride and fight on the back of a giant falcon, and it is your job to tackle every conceivable nuisance between heaven and sea.
The falconeer switch review series#
A title that has somewhat disappeared is The Falconeer, a new title from developer Tomas Sala, which is optimised for Xbox Series X/S, but which also works on the older Xbox machines and PC. With Halo Infinite being delayed, there has been talk about Microsoft's lack of major launch games for the new consoles, and much of this talk has actually been about older games with new features rather than fresh experiences that utilise the hardware in an innovative way.
